Carriers will do less early strikes and instead focus on scouting caps and preserving squadrons for meaningful attack runs that impact the game state. Being able to know that an Aircraft Carrier has 20 torpedo bombers total, and only 20, will be a monumental change in both the attitudes of the carrier player and those they are attacking, with each aircraft shot down actually contributing to removing the CVs striking capabilities from the game. So the most radical idea on this post shall be the removal of the plane regeneration mechanic. This creates a negative loop of players feeling helpless when they shoot down airplanes and it feels as though nothing is accomplished by it, when the carrier is replacing a lost aircraft every minute. No matter what tweaks are made to plane health or damage output cannot overcome the fact that planes come back after dying. Squadron Regeneration: This is quite possibly the worst offender (besides spotting) of destroying any attempt at balancing this class. Let's begin this in a (relative) order of immediate problems: Return to RTS, all suggestions here will remain within the confines of the 8.0 update and beyond as it is wholly unrealistic to expect WG to undo such a radical change in game mechanics of a class. Ship AA, this is a suggestion of changes to CVs and their Squadrons not to the AA of all ships. I add that these are opinions based on my own experiences in game and as such welcome other peoples input on the matter. To preface there will be a few topics not addressed in this post namely:ฤก. A perhaps doomed notion from the start given how WG reacts to player feedback, but this is a serious attempt at ideas to bring carriers into line with the rest of surface ships in game.
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